Image via Square Enix

The Life is Strange: Remastered Collection was released yesterday to mixed results. While there are no critic reviews at the time of writing, the packet compiles ii beloved games. Its technical makeup leaves reason to be concerned, only the situation is going to improve slightly on current-gen consoles.

In a Twitter thread running through a list of known bugs, the official Life is Strange account confirmed that a 60 FPS mode is coming to PS5 and Xbox Series X in a future patch. No time frame was provided only, given how many issues the drove suffers from, Deck 9 is likely more worried nearly fixing bugs at the moment. Curiously, the Xbox Serial S was non mentioned in the tweet, providing our first slice of evidence that this might not be the native current-gen support some fans may have hoped for.

The second piece of prove stems from Life is Strange: Remastered being singled out specifically. This makes information technology very likely that the game will be enhanced via a astern compatibility layer. The original Life is Strange was capped at 30 frames per second on consoles, but Earlier the Tempest had a functioning manner choice on Xbox One X and PS4 Pro. This way persists in the existing remaster.

The resolution takes a noticeable dip, but 60 FPS already existed in the prequel starring Chloe Cost. This may disappoint console-merely players that were hoping for a beefier treatment for the franchise. A high-resolution mode that besides runs at 60 FPS beyond the collection would be platonic for both PS5 and Xbox Serial X, similar to the enhanced performance option in God of War.